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Game Rules

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This is the Kingdom Hearts card game, see how its played and view the rules!

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RULES FOR BATTLEFIELD:
 
ATTACK CARDS: Attack cards can attack either the opponents attack or defence cards. Attack cards are basically the only thing that keeps you in the game, if all your attack cards are gone, then you lose!
DEFENCE CARDS: These cards can protect your attack cards, make sure you take your opponents out and quickly.
HEALING CARDS: The cards that are special, these allow you heal and give health to your attack cards, if you use a healing card (The ability must say "healing card" to be a healing card) then you can heal 100 HP to all cards, this uses up a turn.
GRAVE YARD: The grave yard is where your cards go if they are K.O.ed, you can bring a card back if an ability says you can.

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RULES FOR CARD:
 
HEALTH: Displays the amount of health you have. (Gain health for cure)
ATTACK: The attack cards can attack your opponents attack and defence cards
DEFENCE: You can block any attacks from your opponent, if your defence is higher then your opponents attack, you block the attack.
SPEED: Your speed is your movement, if your speed is higher then your opponents, then you attack first, if your speed is 800 or higher, then you can block an opponents attack every 3 turns, a block does not count as a move.
MAGIC: Magic is quite usefull during a game, you can cast either fire, thunder, blizzard, cure or aero. You can also use an ability, abilities cost 200 magic points, or all if your card says so.
hear are the cost and damage resaults:
Cost:                                 Damage: 
Fire costs 50,                                 100
Thunder costs 100,                          200
Blizzard costs 70,                           100
Cure costs 150,                              200  
Aero costs 100.                              200
ABILITY: Your ability can either be strong, or weak, the strength of an ability depends on the moment, you also need the amount of MP that is given to use your ability

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Vexen
 
HP:650                                      Rareness:60%
Strength:795
Defence:1000                       
Speed:815
Magic:950
Ability:
Anti-Ice:Prevent yourself from being frozen, worth 3 turns
Freeze: Freeze your enemy to pure ice, making them frozen for 3 turns

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